ALL WORKCONTACT ↗
Independent Creative Exploration// DARK MATTER GRID / CASE STUDY 04

PRODUCT / BRAND / EXPERIENCE

ARCHITECT

A self-initiated Commander deck-building product and brand world that turns scattered game data into guided practice, campaign, and community.READ THE STORY ↓
Architect deck box, dice, cap, and branded tabletop objects
DISCIPLINEPRODUCT / BRAND / EXPERIENCE
ROLECONCEPT + BRAND + UX DIRECTION
PROJECT TYPESELF-INITIATED CONCEPT / 2026
PATHPRODUCT → CAMPAIGN → SPONSORSHIP
01

THE CHALLENGE

Start with the tension.

Commander players must reconcile synergy, budget, power tier, collection, meta knowledge, and play testing across disconnected tools. A database can tell someone what cards exist; it cannot explain why a deck fails at the table or what to change next.

02 / THE ORGANIZING IDEA

Treat deck building as architecture: set constraints, construct the system, stress-test it, and refine the structure - not just the card list.

03

THE DESIGN LOGIC

How the system works.

01

CONSTRAINTS FIRST

Commander, power tier, strategy, budget, and collection become one connected brief.

02

SOURCES WITH PURPOSE

Scryfall, EDHREC, and tournament signals are synthesized into recommendations players can understand.

03

TEST BEFORE BUYING

Playtest, combo checks, and versioning reveal weaknesses before a player commits money.

04

THE META MOVES

Monitoring and swap recommendations keep the deck responsive to a changing environment.

04

THE IDENTITY

The idea becomes visible.

The product is presented as Architect: an identity of measured decisions, visible structure, and quiet authority. The name turns deck building from accumulation into composition.

PRIMARY IDENTITYARCHITECT logo
BRAND THESIS

Build less. Win more.

TYPE 01BUILD LESS. WIN MORE.
GEISTPRODUCT / DISPLAY
TYPE 02POWER TIER // 04
GEIST MONOCARD DATA / SYSTEM STATUS
VOID#11131AWORKSPACE
ARCANE#8B5CF6ACTION
PAPER#E6E7EBTYPE
SLATE#30394CDATA
05

THE VISUAL LANGUAGE

THE SYSTEM BECOMES A WORLD.

Architect’s data language becomes its illustration language: card plans, probability rings, dice geometry, violet resin, acid-lime signals, graphite surfaces, and the exact wordmark carried through every physical touchpoint.

06

APPLICATION

ONE SIGNAL. EVERY FORMAT.

A multi-phase launch turns product intelligence into confident, repeatable messages across feed posts, stories, reels, carousels, creator kits, responsive banners, launch films, event screens, and retail media. The work shown here is a speculative expansion of a self-initiated project - not commissioned client work.

07

EXPERIENCE

THE PRODUCT BECOMES THE EVENT.

The concept extends into two speculative sponsorship platforms: an intimate Architect Commander Night hosted at Hex&Co., and a larger Commander Lab imagined for a Magic: The Gathering event. Neither represents real client work, sponsorship, or an announced partnership.

01

SOCIAL LAUNCH

A modular campaign translates deck intelligence into carousels, short-form motion, creator kits, and responsive banners.

02

HEX&CO. COMMANDER NIGHT

A local sponsorship concept brings registration, table systems, live standings, staff apparel, deck boxes, and take-home optimization cards into a real NYC gaming context.

03

THE COMMANDER LAB

A speculative Magic: The Gathering event activation lets players scan a deck, see its curve and synergy, test a hand, and leave with a printed refinement plan.

04

THE TABLETOP SYSTEM

Dice, deck boxes, sleeves, mats, counters, credentials, and event signage make Architect recognizable before the product is even opened.

LIVE EXPERIENCEOPEN ARCHITECT
08

THE RESULT

A system with gravity.

Architect expands from a deck-building interface into a coherent self-initiated brand platform - one that can move between product, campaign, sponsorship, event design, and the physical ritual of play without losing its strategic point of view.

OPEN ARCHITECT