MEET THE RAINFOREST
Phase one introduces animals that are vital to the ecosystem through concise facts and their vulnerable or endangered status.
BRAND STRATEGY / IDENTITY / CAMPAIGN / EXPERIENCE

WHERE I STARTED
Zoetic began with people who care about the environment but do not always know where to start. I used animal imagery to make the subject immediate, then built the Z into an hourglass. The mark gives the campaign a sense of time running short. Each later phase needs to give that attention somewhere useful to go.
“Turn back the hands of time.”
WORKING THROUGH IT
Phase one introduces animals that are vital to the ecosystem through concise facts and their vulnerable or endangered status.
The “Who am I?” and social-riddle phases use outlines, clues, reveals, and the app to make learning participatory.
Bike share, a recyclable rewards card, apparel, and digital tools connect everyday behavior to rainforest support.
The hourglass Z makes time visible. Animated shutters show disappearance, while AR lets people encounter possible futures.
THE IDENTITY
The letter Z forms an hourglass because time is against us as the rainforest continues to shrink. Montserrat keeps the system direct and accessible while the deep rainforest palette gives every application a shared atmosphere.

A world without them is a world without us.
THE VISUAL LANGUAGE
The seven phases ask different things of the audience. The early posters introduce species. Later riddles and digital encounters invite a response, while editorial pages leave room to explain the subject in more detail.






APPLICATION
The applications are tied to behavior: ride to support a species, earn and donate environmental reward points, wear the visual language, or carry the campaign into public space.





CAMPAIGN IN MOTION
Website and app touchpoints connect all seven phases. The original animated billboard studies make time part of the message, while augmented reality brings rainforest animals into the city and asks the viewer to help rescue them.



Species facts and riddles introduce the rainforest. Editorial stories explain its importance.
Bike-share miles and reward points offer ways to participate. Digital actions let people join through the app.
Time-Lapse reveals what disappears if behavior does not change.
AR turns the city into an active search for rainforest animals in need.
ILLUSTRATIVE EXTENSIONS
These concepts show the apparel and mobility ideas in physical settings, with augmented reality demonstrating the digital extension. They appear separately from the original work.



WHERE THE CONCEPT STANDS
The identity connects the campaign’s different phases, including the proposed mobility and reward ideas. Each is intended to move someone closer to participation. The concept shows those routes without claiming that its environmental outcomes have already happened.
VIEW ORIGINAL PROJECT ↗