MEET THE RAINFOREST
Phase one introduces animals that are vital to the ecosystem through concise facts and their vulnerable or endangered status.
BRAND STRATEGY / IDENTITY / CAMPAIGN / EXPERIENCE

THE CHALLENGE
Zoetic is designed for compassionate people who want to help the environment but may not know where to begin. The challenge was to make the rainforest feel immediate and essential, explain why its animals matter, and turn awareness into clear forms of participation.
“Turn back the hands of time.”
THE DESIGN LOGIC
Phase one introduces animals that are vital to the ecosystem through concise facts and their vulnerable or endangered status.
The “Who am I?” and social-riddle phases use outlines, clues, reveals, and the app to make learning participatory.
Bike share, a recyclable rewards card, apparel, and digital tools connect everyday behavior to rainforest support.
The hourglass Z, animated shutters, and AR experiences make urgency, disappearance, and possible futures tangible.
THE IDENTITY
The letter Z forms an hourglass because time is against us as the rainforest continues to shrink. Montserrat keeps the system direct and accessible while the deep rainforest palette gives every application a shared atmosphere.

A world without them is a world without us.
THE VISUAL LANGUAGE
The campaign does not repeat one visual across every channel. Each phase advances the audience from recognition to discovery, participation, consequence, rescue, social learning, and deeper editorial context.






APPLICATION
The applications are tied to behavior: ride to support a species, earn and donate environmental reward points, wear the visual language, or carry the campaign into public space.





CAMPAIGN IN MOTION
Website and app touchpoints connect all seven phases. The original animated billboard studies make time part of the message, while augmented reality brings rainforest animals into the city and asks the viewer to help rescue them.



Species facts, riddles, and editorial content explain why the rainforest matters.
Bike-share miles, reward points, and digital actions give the audience a clear way in.
Time-Lapse reveals what disappears if behavior does not change.
AR turns the city into an active search for rainforest animals in need.
ILLUSTRATIVE EXTENSIONS
These concept visualizations translate the existing apparel, mobility, and augmented-reality ideas into credible real-life contexts. They are shown separately from the original project work.



THE RESULT
Zoetic connects its hourglass mark, seven-part narrative, public media, mobility concept, reward tools, and digital experiences around one goal: move the audience from concern toward participation.
VIEW ORIGINAL PROJECT ↗