
THE RACE
BEYOND SPEED.
Before the lights go out, four races have already begun.
ENTER THE RACE ↓THE CAR IS
THE PART
WE CAN SEE.
THE BROADCAST SHOWS THE RACE.
THIS SYSTEM OPENS EVERYTHING AROUND IT.
ONE RACE.
A FIRST
WAY IN.
I wanted to test how far one racing idea could travel. Each partner needed a distinct job. The pit-stop challenge gives the first edition a clear task people can try together. The other directions show where the shared language could go after that encounter works.
Together, the four partnerships reveal one race through four systems usually hidden behind the broadcast.
PROPOSED FIRST EDITION
Start at the pit box.
The four partner directions explore different parts of a race. The first public edition would use the Logitech G coordination challenge at one fan venue. A group can understand the idea by trying it, without waiting for the other proposed partnerships.
- THE FIRST OFFER
- One staffed demonstration station for a single weekend. Four guests each control a timing input on a simplified pit-stop sequence. The car scene establishes the setting, while the first working test can use tabletop controls.
- HOW YOU TAKE PART
- MOVE AS ONE brings people to the station. A host explains the roles, then the group practices and attempts a complete release. Their result card shows where timing slipped and invites a rematch.
- WHAT I WOULD DELIVER
- A booking or walk-up page, the instruction screen and a result card, with a short invitation film. The existing browser challenge demonstrates timing. Torque feedback and custom hardware need a separate prototype.
- BEFORE IT GROWS
- Can a new group understand its roles without a long explanation? Observe retries and the time needed to reset between teams. Any benchmark stays labeled as a demonstration value. The activity must work before the larger partner weekend is proposed.
Where it could go next
Spotify’s audio story, the Aimé Leon Dore capsule and Apple’s spatial interface remain complete design directions. They enter as separate later commissions. Their shared racing language is already designed, with each experience needing its own production proof.
HEAR IT.
FEEL IT.
WEAR IT.
READ IT.
FOUR WAYS
INTO ONE RACE.
Spotify carries the emotion. Logitech G makes coordination physical. Aimé Leon Dore translates circuit rhythm into construction. Apple Vision Pro gives strategy a spatial form.
CREATIVE
DOES NOT MEAN
CARELESS.
The project invents new systems without presenting protected material as original work. These boundaries shaped every concept on the page.
READ THE FORMULA 1 RIGHTS GUIDELINES ↗NO FALSE AFFILIATION
The project is labeled independent and speculative before campaign material appears. No partnership is described as announced or approved, including any claim of development.
NO OFFICIAL MARKS
The Formula 1 logo, team marks, driver marks and partner logos are not used. Brand names appear only in explanatory text.
NO PROPRIETARY TYPE
The visual system uses original typography and layout. It does not use Formula 1 header fonts or recreate the official identity.
NO COPIED MEDIA
The page contains no race footage, broadcast stills, team radio, commentary, photography, circuit maps or interface screenshots taken from rights holders.
NO DATA CLAIMS
Readouts are fictional and labeled as concepts. The study neither scrapes nor reproduces live timing or team telemetry, and claims no access to either.
NO PRODUCT CLAIMS
Every app, garment, device and activation is presented as a proposal. Nothing is described as available, manufactured, tested or endorsed.
1.8 SECONDS TO GLORY
SPEED IS A TEAM SPORT.
A pit stop depends on synchronized movements landing at the right moment.
A four-person fan challenge measures release timing, simulated torque, reaction speed and team synchronization against clearly labeled demonstration benchmarks.
A home mode breaks the sequence into individual roles, allowing players to understand the choreography before attempting a complete stop.

RADIO PIT WALL
EVERY RACE HAS A FREQUENCY.
Team radio carries emotion that timing screens miss. A pause or clipped instruction can change how a race is remembered. So can one restrained reply.
Race Wrapped edits licensed radio moments and engine cues into a personal post-race audio story, with ambient sound establishing the setting.
A conceptual spatial mixer lets viewers balance commentary, licensed team radio, engine and crowd channels without adding an artificial soundtrack to the live race.
THE RACE
TURNED.
A RACE REBUILT
FOR YOUR EARS.
The post-race product edits licensed moments into an audio story. A responsive visualizer follows the mix from radio to engine sound, with ambient noise preserving the atmosphere.
CUT ON THE RACING LINE
TAILORED TO THE RACING LINE.
Circuit culture should shape a garment's construction. That gives motorsport fashion a reason for its form.
A sixteen-piece capsule translates rhythm, compression, weather and movement into seams, vents, closures and proportion across four city-led edits.
A temporary paddock atelier pairs pattern studies with material tests. Live fittings show how both affect the garment.

TAILORED
AT RACE
PACE.
SPATIAL PIT WALL
YOU ARE THE RACE ENGINEER.
Help fans recognize which information changes the race.
A conceptual spatial experience puts a simplified circuit model in the room. It maps gaps and pit windows around the broadcast, with strategy uncertainty visible.
Fans compare two drivers and review a completed lap, then explore clearly labeled hypothetical strategies. No team-system access is claimed.
ONE RACE.
FOUR WAYS
TO ENTER.
One typographic chassis changes behavior across the series. Sound pulses. Skill locks. Style cuts. Data tracks.
THE TURN.
AS ONE.
THE LINE.
THE RACE.
A LATER
RACE WEEKEND.
This is the expanded weekend after the first pit-box edition. Each partner would enter through a separate brief. The sequence keeps the fashion arrival and post-race audio connected to the fan experience, with the spatial view developed on its own.
ARRIVE
A limited city edit introduces the cultural world before the race begins.
COMPETE
A synchronized fan challenge makes pit-stop coordination physical.
WATCH
The spatial pit wall turns race information into a readable strategic layer.
REMEMBER
Race Wrapped reshapes licensed moments into a personal post-race story.
RESEARCH
THE REAL.
DESIGN THE NEW.
Public sources ground the pit-stop and haptic ideas, including the telemetry concepts. The study claims no private access or licensing, and no production.
ONE IDEA.
FOUR BRANDS.
NO FALSE CLAIMS.
The study explores how a race can carry into an audio story or a coordinated fan game. The garment and spatial interface proposals approach the same weekend from different places.
The first proposed public edition leads with the coordination challenge. Its reset time and visitor response would determine the next step. The full partner studies preserve the wider campaign, with each still needing production development.
This is a personal, self-initiated and unofficial portfolio exploration by Priscilla Rios. It is not a real product, partnership, campaign, broadcast feature, application, collection, activation or announced collaboration. It is not affiliated with, endorsed by, commissioned by, approved by, sponsored by or produced in partnership with Formula One Licensing B.V., the Formula 1 companies, Spotify, Logitech, Aimé Leon Dore, Apple, any Formula 1 team, driver, circuit, promoter or rights holder. All concepts, interfaces, product descriptions, sample values and experiences shown are fictional proposals created for design education and portfolio discussion. All third-party names and marks remain the property of their respective owners.
No official Formula 1 logo, proprietary Formula 1 typeface, team identity, driver likeness, official circuit map artwork, race footage, broadcast still, team radio, commentary, timing database, telemetry feed or official interface is reproduced in this presentation. Simplified circuit geometry appears only as part of the original concept interface. Brand names identify the subject of the study. Nothing on this page indicates commercial availability, technical validation, licensing or endorsement.