EXAGGERATE THE ODOR
A tiger, polar bear, skunk, deer, or lion makes the invisible problem immediately visible and gives every execution a comic surprise.
ADVERTISING / INTEGRATED CAMPAIGN / EXPERIENCE / MOTION

WHERE I STARTED
The starting observation was simple: a small animal can make a room smell surprisingly wild. I turned that exaggeration into a physical reveal. A wild-animal layer sits over the familiar pet, and you peel it back. The product needs to make sense at the end of that action.
“When the odor turns your pet into a wild animal, peel back the wild and reveal the pet you know.”
WORKING THROUGH IT
A tiger, polar bear, skunk, deer, or lion makes the invisible problem immediately visible and gives every execution a comic surprise.
Lift the sticker to reveal the household pet. The physical action lets the reader finish the joke.
Under every exaggerated animal is the familiar household pet, plus the product that restores the room to normal.
The reveal needs to work in each format. Print uses a lift-tab. A swipe or press carries the same action onto a screen.
THE VISUAL LANGUAGE
A die-cut wild-animal layer sits directly over a household pet in one physical advertisement. The reader lifts a corner and peels away the exaggerated smell to find the familiar animal and Febreze underneath. Each image shows that tactile interaction in context.



APPLICATION
The peel starts in print, then moves into outdoor and retail placements, with digital versions of the same action. Transit shelters keep the physical lift-tab. On responsive screens, a hand gesture peels the layer away. Retail displays invite a product trial, and AR brings the reveal into the pet owner's home.




STORYBOARD TO MOTION
Animation preserves the six-beat structure: wild animal enters, mischief escalates, the line lands, the household pet replaces it, Febreze appears, and the odor is tamed. Live activations make that same reveal personal. Visitors peel back an animal portrait, uncover their own pet, capture the moment, and leave with a shareable print and product trial.










Six- and fifteen-second spots use new wild-animal and pet pairings in different rooms, each tied to an odor occasion.
Press-and-hold stories, swipe reveals, polls, and fast reels let the audience trigger the transformation.
Motion panels shed the wild layer when a passerby approaches or swipes. Moving through the frame also triggers it.
Pop-ups and dog-park studios turn a visitor’s own pet into the reveal and a take-home print.
Pet stores, groomers, shelters, and apartment buildings become trusted places to discover and try the idea.
Different pets and rooms give the reveal more situations to work with. The audience still knows what to do: peel back the animal.
WHERE THE CONCEPT STANDS
The print idea leads into the storyboard and proposed interactive placements. Each uses the same reveal, so the connection stays clear as the format changes. The campaign is an independent concept rather than a commissioned Febreze release.