Independent Creative Exploration// DARK MATTER GRID / CASE STUDY P16

BRAND IDENTITY / EDITORIAL / CAMPAIGN / EXPERIENCE

ESCAPE MAGAZINE

A travel magazine identity about the change in perspective that comes with leaving your routine.READ THE STORY ↓
Escape Magazine original front cover
DISCIPLINEBRAND IDENTITY / EDITORIAL / CAMPAIGN / EXPERIENCE
ROLELOGO DESIGN + BRAND SYSTEM + EDITORIAL DESIGN + ART DIRECTION
PROJECT TYPEORIGINAL STUDENT WORK / 2017 + CONCEPT EXPANSION / 2026
PATHSYMBOL → STORY → DESTINATION → EXPERIENCE

WHERE I STARTED

Give the story room to breathe.

Escape began as a forty-page travel magazine. Different places needed different pacing, but the issue still had to feel like one publication. I used shifts in image scale and quieter text pages to make that work. The later campaign concepts grew from the same interest in the change you feel when you leave your routine.

THE CHOICE

“The world is wider than your routine.”

WORKING THROUGH IT

Build the rhythm page by page.

01

THE SYMBOL IS THE LOGO

Two overlapping triangles form an open passage. The simple geometry stays readable over destination photography.

02

PLACE LEADS

Cinematic destination photography carries the emotion. Typography provides the information and sets the reading pace.

03

SPACE CREATES DISTANCE

Thin rules and restrained type sit in broad white spaces, giving readers room to leave one location before entering the next.

04

ONE MARK, MANY WINDOWS

The logo keeps its geometry as it moves from a quiet image overlay to a view into another place, then an environmental portal.

THE IDENTITY

The symbol
opens the way.

The primary symbol comes directly from the original 2017 magazine artwork. An inverted outer triangle overlaps an upright inner triangle to form a single open passage.

PRIMARY IDENTITYESCAPE MAGAZINE logo
BRAND THESIS

Leave ordinary behind.

TYPE 01escape
LIGHT MODERN SANSWORDMARK / SECTION TITLES / WAYFINDING
TYPE 02The poetry of travel.
EDITORIAL SERIFLONG-FORM STORIES / QUOTES / CAPTIONS
GLACIER#D9F1F0AIR + OPEN SPACE
OPEN WATER#77D5D2DESTINATION ACCENT
DEEP CURRENT#0D4B51DEPTH + STRUCTURE
FIELD PAPER#F4F2ECEDITORIAL GROUND
TRAIL INK#191718TYPE + SYMBOL

THE VISUAL LANGUAGE

Forty pages. Eight ways out.

Some stories need a full-bleed opening. Others need a quieter text page. I changed the image scale and orientation through the forty-page issue, using the same fine rules and typography to hold it together.

Closed Escape Magazine with the original front cover
ORIGINAL MAGAZINE / CLOSEDTHE COMPLETE 40-PAGE ISSUE
Open Escape Magazine spread: THE EDGE OF THE WORLD
THE EDGE OF THE WORLD
Open Escape Magazine spread: ANTARCTICA
ANTARCTICA
Open Escape Magazine spread: NORTH AMERICA
NORTH AMERICA
Open Escape Magazine spread: CANADA
CANADA
Open Escape Magazine spread: SOUTH AMERICA
SOUTH AMERICA
Open Escape Magazine spread: BHUTAN
BHUTAN
ORIGINAL MAGAZINE / OPENSIX SELECTED SPREADS / AUTOMATIC PAGE TURN

APPLICATION

The publication becomes a campaign.

I brought the original symbol into the later transit ads. It frames a view of the destination, keeping the photograph large and the invitation brief.

CAMPAIGN + EXPERIENCE

A travel brand people can enter.

The later concepts ask how a reader might follow the photograph into a trip. A weekend guide makes time and cost easier to judge. Field equipment has a practical use, while the transit idea puts the destination inside an everyday journey.

01

FIELD KIT

A jacket, cap, tote, passport notebook, tag, patches, and postcards treat merchandise as practical travel equipment.

02

ESCAPE STATION

A large projection interrupts the commute with destination footage and sound. A printed guide gives riders a route they can take away.

03

48-HOUR DROPS

One-weekend itineraries set clear limits on time and distance, with a budget that makes each escape achievable.

04

FIELD NOTES

Writers, photographers, local guides, and readers document how a place changed their perspective.

05

PARTNERSHIPS

Independent stays, rail, outdoor brands, and local experts connect editorial discovery to credible ways to go.

06

RETURN DIFFERENT

A reader campaign brings the brand full circle by recording the perspective people carry home.

CONCEPTUAL / BUILT FROM THE ORIGINAL 2017 IDENTITYSELF-INITIATED EXPANSION

THE BRAND IN THE WORLD

Leave ordinary
behind.

The magazine remains the starting point. A campaign image can interrupt a commute, but the guide needs to help someone decide whether the trip fits their weekend.

THE 48-HOUR ESCAPE concept campaign mockup
ESCAPE / CAMPAIGN 01THE 48-HOUR ESCAPEA BOOKABLE WEEKEND DROP / TRAIN + STAY + FIELD GUIDE
FIELD NOTES / 001 concept campaign mockup
ESCAPE / CAMPAIGN 02FIELD NOTES / 001CONTRIBUTOR STORIES / MOBILE + AUDIO + ANALOG
RETURN DIFFERENT concept campaign mockup
ESCAPE / CAMPAIGN 03RETURN DIFFERENTREADER PORTRAITS / WHAT THE JOURNEY CHANGED
MERCHANDISE / FIELD KIT

Objects made
to leave with.

A weekend kit holds a weatherproof shell, carryall, cap, field notebook, map, luggage tag, and collectible patch. Glacier teal and charcoal identify the collection. The original symbol appears as an expedition mark.

Escape field kit with the original symbol embroidered on outerwear and a cap, repeated on the tote and field patch
FIELD KIT / TECHNICAL TRAVEL EQUIPMENTMADE TO GO FURTHER THAN THE GIFT SHOP.
SPECULATIVE COLLABORATION / NOT AN OFFICIAL PARTNERSHIPESCAPE × PATAGONIA
PROGRAM / REPAIR + STEWARDSHIP

Repair it.
Take it farther.

The proposed Patagonia collaboration starts with the gear people already own. Repair it, prepare for a small conservation trip, then record the work in an Escape field-note edition. Program proceeds would return to local environmental projects.

01REPAIR

Bring worn outerwear or a pack to a guided repair and trip-preparation workshop.

02RESTORE

Join a small-group weekend supporting a local trail or habitat through a conservation partner.

03RECORD

Use observations and portraits to document the work in an Escape field-note edition.

04REINVEST

Direct program proceeds and the next issue’s attention back to local environmental action.

REFERENCE: PATAGONIA.COM ↗
EXPERIENTIAL / 34 ST–HUDSON YARDS

The Arctic
Descent.

A full wrap and projection system carries riders down the station's long escalator. New York snowfall gives way to fractured glacial ice, then a luminous frozen ocean before the train arrives.

Concept visualization of an Arctic environmental takeover along the 34 St–Hudson Yards escalator
ESCAPE / ARCTIC CIRCLE
CONCEPT VISUALIZATION / ENVIRONMENTAL TAKEOVERYOUR DESTINATION BEGINS BEFORE THE TRAIN ARRIVES.
01SURFACE / SNOW

Snow falls across the city. Wind opens a white horizon.

02GLACIAL PASSAGE

Layered ice wraps the walls and ceiling as the escalator descends.

03BENEATH THE ICE

Light shifts underwater. Moving caustics and distant silhouettes deepen the illusion.

04ARRIVAL / REVEAL

The platform presents the issue cover and destination guide, inviting riders to keep going.

ROTATING ENVIRONMENTS / MULTIPLE ARCHITECTURES

Every route can
become a destination.

Work with the building’s existing movement. The elevator climbs through a mountain scene. A travelator follows a river, while an arrival corridor opens onto a wide view. The stair carries a route along its walls.

THE SUMMIT RISES WITH YOU experiential concept visualization
ELEVATOR / HIMALAYASTHE SUMMIT RISES WITH YOU

A landmark observation-tower elevator transforms only the cab into a Himalayan ascent, then opens back onto the building's observation-deck lobby.

ENTER THE AMAZON CANOPY experiential concept visualization
MOVING WALKWAY / BRAZILENTER THE AMAZON CANOPY

A long travelator carries riders beneath rainforest layers. Warm light falls through the trees toward the river.

LAND IN PATAGONIA FIRST experiential concept visualization
ARRIVAL PASSAGE / CHILELAND IN PATAGONIA FIRST

An airport corridor opens onto Torres del Paine, with glacial water running beside windswept grass.

WALK THE GREAT WALL experiential concept visualization
STAIR + CORRIDOR / CHINAWALK THE GREAT WALL

A monumental transit passage extends the wall, watchtowers, ridges, and morning mist through the commute.

OOH + EXPERIENTIAL / TWELVE INTERRUPTIONSESCAPE THE ORDINARY
A CITY-SCALE CAMPAIGN SYSTEM

Make departure
feel immediate.

The twelve concepts do different jobs. A projection offers a brief change of scene. A repair session or weekend guide helps someone leave. Those practical ideas need as much attention as the larger installations.

01INTERRUPT ROUTINE

Appear inside a repeated behavior: commuting, waiting, crossing, or leaving work.

02SIMULATE DEPARTURE

Use architecture, atmosphere, motion, and sound to make the transition felt.

03MAKE IT ACTIONABLE

End every encounter with a route, time window, field tool, or bookable next move.

ESCAPE WINDOWS realistic experiential campaign concept in New York City01
STREET / CONSTRUCTION HOARDINGESCAPE WINDOWS

Cut a destination-sized window into a blank city wall. The illuminated image catches someone on the street, and its code opens the route to that place.

THE 48-HOUR DEPARTURE BOARD realistic experiential campaign concept in New York City02
TRANSIT / LIVE INFORMATIONTHE 48-HOUR DEPARTURE BOARD

Ask how much time someone has this weekend. Pair it with a reachable departure and available room, then give them one itinerary to consider.

WEATHER PORTALS realistic experiential campaign concept in New York City03
STREET / SENSORY SHELTERWEATHER PORTALS

Bus shelters borrow the climate of a featured destination through controlled mist, air, sound, scent, and responsive light while the ordinary city remains visible outside.

THE WRONG TURN realistic experiential campaign concept in New York City04
WAYFINDING / URBAN DETOURTHE WRONG TURN

A teal line breaks away from the familiar commute. It leads to a small garden or view nearby, with a local field note at the end.

SIGNAL LOST LOUNGES realistic experiential campaign concept in New York City05
POP-UP / PHONE-FREE ROOMSIGNAL LOST LOUNGES

Leave your phone at the door for ten minutes. Sound and changing destination images fill a quiet room, with no feed to keep checking.

THE ESCAPE HATCH realistic experiential campaign concept in New York City06
ARCHITECTURE / PORTALTHE ESCAPE HATCH

Wrap the inside of an ordinary door in a destination scene. The street remains behind you when you step through it.

MOVING LANDSCAPES realistic experiential campaign concept in New York City07
MOBILITY / WINDOW SYSTEMMOVING LANDSCAPES

Train and tram windows join ferry windows as continuous panoramas. Riders appear to cross the Amazon or Patagonia, with a Himalayan version also proposed, while traveling through New York.

THE CITY FIELD KIT realistic experiential campaign concept in New York City08
UTILITY / VENDINGTHE CITY FIELD KIT

A vending cabinet holds pocket maps and field cards, alongside cameras and repaired travel essentials. Pick up what you need for a short departure.

ONE BLOCK ABROAD realistic experiential campaign concept in New York City09
NEIGHBORHOOD / BLOCK TAKEOVERONE BLOCK ABROAD

Invite local hosts to build an evening around a place they know. Planting and recorded sound establish the setting, with food and field stories adding detail beyond the image.

MISS YOUR STOP ON PURPOSE realistic experiential campaign concept in New York City10
SUBWAY / SEQUENTIAL STORYMISS YOUR STOP ON PURPOSE

Use the length of a station platform to unfold a destination. Each panel shows another part of the route while commuters wait.

ESCAPE AFTER DARK realistic experiential campaign concept in New York City11
PROJECTION / NIGHTESCAPE AFTER DARK

After sunset, blank architecture carries moving weather. A waterfall runs down one façade. Elsewhere, a glacier fractures across concrete and a forest canopy moves over the street.

THE OOO GENERATOR realistic experiential campaign concept in New York City12
INTERACTIVE / OFFICE DISTRICTTHE OOO GENERATOR

Choose a free afternoon and a train radius at the kiosk. It prints a practical trip with an out-of-office note to go with it.

THE CONNECTED CAMPAIGN

Every way out.
One recognizable system.

The original symbol and restrained typography stay fixed. Photographs and scale change with the place and the format.

01

48-HOUR ESCAPES

Destination drops sized for a free weekend and one carry-on. Say yes and go.

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02

FIELD NOTES

Writers and photographers share road observations, with local guides adding context.

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03

ESCAPE ROUTES

Printed and digital itineraries connect independent stays, food, nature, and culture.

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04

THE OPEN WINDOW

I used the symbol to frame a glimpse of the destination. The same crop works at the size of a social post.

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05

RETURN DIFFERENT

Readers describe how travel changed their perspective.

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06

ESCAPE WORLDS

Adapt a destination story to the way people already move through a building. A lift and a long corridor need different treatments.

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WHERE THE CONCEPT STANDS

The magazine stays at the center.

The original logo and magazine establish Escape’s visual language. The proposed campaigns take that language into the city, with practical prompts for a short trip. They extend the publication’s idea of discovery without changing where the project began.