SET THE EVENT ZONES
The first council uses one staffed room and a clear entry route. The four park zones remain a later venue study, with capacity estimates still to test.
CREATIVE DIRECTION / EXPERIENTIAL / CAMPAIGN / DIGITAL

WHERE I STARTED
I wanted the fantasy to spill into New York. The first thing to test is a guest’s decision. I would rehearse one council scene in a controlled room, using the same faction props as the larger 45-minute park study. That lets the story earn its scale without asking visitors to improvise.
“Give each guest a faction token and a decision that changes the ending. Actors can read the token and respond without asking visitors to invent dialogue.”
WORKING THROUGH IT
The first council uses one staffed room and a clear entry route. The four park zones remain a later venue study, with capacity estimates still to test.
A wax-sealed summons and metal faction pin tell actors how to respond, removing the pressure to improvise dialogue.
A short rehearsal takes guests from the summons to their vote and a changed ending. The longer three-act park episode uses those same decisions after the scene is repeatable.
The faction choice appears on the invitation and follows guests into the council. The result card records their ending. The park and city campaign extend that sequence later.
PROPOSED FIRST EDITION
The park gives the story its largest form. I would first stage a short council scene in one indoor room. Rival faction props and a shared vote carry the drama at that scale, before it needs a city route.
The 45-minute Central Park episode and all four zone designs remain as the expanded production study. Transit takeovers and dragon-shadow media belong to that later edition, following a venue agreement and a proven guest route.
THE IDENTITY
Rival colors make allegiance visible. Seals identify access, while directional marks keep the route readable. Wax and metal give the props some weight. Each detail needs a job on the ground.
Choose your allegiance. Carry the consequence.
THE VISUAL LANGUAGE
Large banners mark territory before guests reach an actor. The seals show who belongs there and what they can enter. Lighting carries the mood after dark.

APPLICATION
Transit ads ask New Yorkers to pick a side. A scan records their choice and opens a timed reservation, so the campaign can lead to a visit people have actually planned.

EXPERIENCE
Guests are never required to perform. Their token and route guide the interaction, with a vote deciding the outcome. Trained actors deliver short, repeatable scenes at controlled quest nodes.
Timed groups enter at Bethesda Terrace and choose Green or Black. Each receives a sealed objective and an accessible route.
Faction routes lead to a ten-minute actor scene where evidence is revealed and the group votes on a strategic choice.
Paths reconverge for projection, spatial audio, lighting, and stunt choreography whose ending reflects the night’s vote.
After the event, guests receive their faction score and a recap of the choice they helped make. A collectible and premiere invitation continue the story.
THE WIDER DESIGN STUDY
The following designs explore later editions. Their rollout depends on the first encounter working and each partner agreeing its part.
This is the expanded venue study after the indoor council rehearsal. The four staffed environments keep the larger story on a defined route. The capacities shown are proposed estimates, requiring a separate venue and production assessment.
Faction assignment, timed entry, guest services, merchandise, and the shared finale.
Low-light encounters with planted evidence, offered along two accessible routes.
War council, oath ritual, creator night, and high-tier character interaction.
Projection, spatial audio, lighting, stunt choreography, and a controlled audience release.
The expanded study proposes seven days of 45-minute episodes, with an eight-minute wave interval. Those are scheduling assumptions. Rehearsals and venue planning would have to establish whether that flow works before any public booking.
Choose a faction. Receive a pin, sealed objective, route color, and accessibility option.
Move through one controlled quest node. A scene supplies evidence for the group's vote.
Rejoin both factions. The accumulated decision changes light, sound, dialogue, and the final reveal.
Receive a result card, digital recap, partner reward, and staggered departure instructions.

Guests communicate through objects. Actors read pin color and seal condition, checking access level before a short scripted response. That keeps scenes consistent and moving.
The phone guide holds the entry time and chosen route. It also shows quest progress and access information, then the result after the finale. Visitors should be able to find their next stop quickly.
Your council is assembling. Follow the green markers and keep your seal intact.
Look for a silver raven clasp. Do not break the seal until instructed.
Faction + timed wave
Live territory + accessible route
Proximity signal + haptic alert
Vote + quest confirmation
Result + collectible archive
Signs keep modern event information readable. Materials and silhouettes establish the fictional setting, with names extending it. English carries the practical instructions. Custom glyphs add atmosphere without claiming to be a translation.


THE MUSTERING GATEDECLARE GREEN / BLACKStandardized iron-look frames, weighted timber-look panels, tensioned faction fabric, hidden cable runs, and reusable ballast create an atmospheric kit without permanent attachment to park architecture.
The production needs plans for bad weather and a delayed group. Access routes and performer breaks belong in the schedule. A controlled exit matters as much as the first scene.
150 guests enter every eight minutes. Route releases prevent cross-flow.
A step-free route offers equivalent scenes and evidence, including finale sightlines.
Covered scenes and shorter paths lead to an indoor partner finale, preserving the story.
Guests choose spoiler levels. Actor zones are visible, with no unscripted combat.
Permit-led capacities, low-impact installs, trained security, medics, and restoration windows.
Reservation conversion, route completion, vote rate, dwell time, scans, earned reach, and post-event viewing.
Team Green uses controlled geometry with institutional gold. Team Black tears the scale apart, using aggressive crops and crimson interruptions. Placements show the contest between them.


BREAK THE SEAL / DISCOVER YOUR SUMMONS
RThe launch uses civic-scale interventions across New York. Each pairs a symbol and declaration with a landmark installation that makes the fictional territory visible.

22:00VHAGARTHE ANCIENT SHADOW
22:07CARAXESTHE BLOOD WYRM
22:14SYRAXTHE QUEEN’S PASS
22:21MELEYSTHE RED QUEENA monumental black-and-crimson banner turns a civic facade into the campaign’s opening declaration.
Vhagar, Caraxes, Syrax, and Meleys rotate through a timed projection route. Each has a distinct scale and flight rhythm, identifiable by silhouette.
Paired black and green fabric drops make the East River crossings read as contested territory.
A charred-stone carpet leads past a flame-edge media wall. Cast arrivals complete the premiere setting.
On the activation’s final weekend, a separate ticketed pavilion hosts timed autograph audiences, faction portraits, moderated conversations, and a closing ensemble appearance while the park experience continues in scheduled waves. All talent participation shown here is conceptual and subject to availability.

MATT SMITH
APPEARANCE CONCEPT / SUBJECT TO AVAILABILITYEMMA D’ARCY
APPEARANCE CONCEPT / SUBJECT TO AVAILABILITYOLIVIA COOKE
APPEARANCE CONCEPT / SUBJECT TO AVAILABILITYEWAN MITCHELL
APPEARANCE CONCEPT / SUBJECT TO AVAILABILITYTOM GLYNN-CARNEY
APPEARANCE CONCEPT / SUBJECT TO AVAILABILITYPHIA SABAN
APPEARANCE CONCEPT / SUBJECT TO AVAILABILITYHARRY COLLETT
APPEARANCE CONCEPT / SUBJECT TO AVAILABILITYBETHANY ANTONIA
APPEARANCE CONCEPT / SUBJECT TO AVAILABILITYPHOEBE CAMPBELL
APPEARANCE CONCEPT / SUBJECT TO AVAILABILITYSONOYA MIZUNO
APPEARANCE CONCEPT / SUBJECT TO AVAILABILITYAlicent, Aegon II, Aemond, and Helaena / timed autographs and conversation, with a faction portrait.
Selected cast and designers explain how the screen world is built, with movement collaborators demonstrating their part.
Rhaenyra, Daemon, Jacaerys, Baela, and Rhaena / timed autographs and conversation, with a faction portrait.
Closing ensemble appearance and fan questions, followed by a session-specific art reveal.
Timed reservations, one included autograph per ticket, pre-approved personal items, no cash transactions, accessible-height signing positions, sensory-friendly first session, ASL interpretation for the moderated program, and a standby system that never interferes with the park experience.
Faction choice connects the media before guests arrive and guides the event itself. Follow-up content carries that choice beyond the park.
Faction-divided shuttle trains, sequential wild postings, landmark banners, and anamorphic dragon-shadow media.
A mobile-first reservation flow assigns a timed wave, route, access needs, and optional spoiler level.
The faction token cues an actor scene. Guests vote after seeing the evidence, and their decision changes the shared finale.
A candlelit council dinner gives press and creators a story to follow. Controlled capture moments record exclusive evidence.
Send a recap of the episode the guest actually attended. It can include the faction score and premiere invitation, with partner rewards alongside the result.
The seal directs the guest and the pin cues the actor. After the finale, a session-specific map records the vote. Faction apparel follows as a limited post-event release.

Each timed finale produces a numbered tactical map. Faction-color overprints show the winning route and decisive vote, including how the ending changed.
2-COLOR / UNCOATED / NUMBEREDA rigid black archival box contains the summons, faction pin, council credential, event map, and spoiler-controlled briefing for press and creators.
FOIL / DEBOSS / MAGNETIC CLOSURETwo limited shirts use custom heraldic embroidery and discharge ink. Each guest can buy only the colorway for their chosen faction.
240 GSM / EMBROIDERY / NUMBERED HEMWHERE THE CONCEPT STANDS
The proposal connects the campaign to a timed route through the story. Tokens cue the actors, and the session’s choices shape the ending. It remains a speculative production. The plan gives the event a structure to test before the scale grows.